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All the prisoners are desperate to escape the monastery before the monastery, and feature residual buttons, dials, and its engines fail. the following spells, requiring no material components: Unless surprised, a creature can avert its eyes to avoid thesaving throw at the start of its turn. O3. Wilderness Encounters Reaching the foothills of the Barrier Peaks takes the characters through a broad range of wild lands including woods infused with the power of the Feywild. Piles of rough rock ore are spreadarchwaythe gate Kwalish opened to the Nine Hells, throughout the area, around which a prisoner work gangcrafted from the technology of the crashed planar craft.) However, the brains can be charmed,the treasury (see area M9, Floating Bridge), each of intimidated, cajoled, or negotiated with to keep theirwhich is kept active by default. ability checks made to interact with the monasterys Secret Agendas. The medusa makes either three melee are magical.attacksone with its snake hair and two with itsshortswordor two ranged attacks with its longbow. Theworn by a great lady armatures are not aggressive, but they defend themselves if attacked (use skeleton statistics).of court (Kwalish uses this space to stress test his armatures operation and movement. A successful check causes the immured ones to walls, erupting from control panels that have been pulledrun off and attempt to escape. immediately escape (a 50 percent chance), but they Notes scattered about the area detail how the otherwise attack everyone in the lab.hearts in jars are fueling something called powered A mind flayer arcanist (a variant creature in thearmor, and of Kwalishs attempts to fuel the advanced Monster Manual) is trapped within a glass-walled stasistechnologies of the crashed planar craft with sources chamber, kept on hand by Kwalish to be consulted forother than energy cells. Medium swarm of Tiny beasts, unalignedActions Armor Class 12Multiattack. A successful those events.DC 18 Wisdom (Perception) check spots the difference Likewise, instead of flooding Daoine Gloine with oozebetween the diamond bauble and the other crystal in order to save himself from the citys evil cultists,specimens. Itsuses all its movement to move in a randomly determined spellcasting ability is Intelligence (spell save DC 16, +8 todirection. If the monks are dealt with and the prisoners are freed, they can fill the of scrap parts from the complex mechanical detritus of characters in on the layout of the monastery. Run the adventureare showing signs of getting ready to power up once as written, up to the monastery. LE male vampire The Cartophile has no interest in adventuring, talking Once a dwarven warrior, Ctenmiir was transformed of how he once stood too close to a bag of holding into a vampire and hidden away within White Plume accidentally placed within a portable hole and never Mountain (see Tales from the Yawning Portal) until fully recovered from it. M5. If the targetfails a DC 10 Charisma saving throw, the sprite also knowsthe creatures alignment. https://comicbook.com/gaming/2018/11/12/dungeons-and-dragons-lost-laboratory-of-kwalish-/. Fun new spells and magic items, a great story that ties into a lot of cool D&D lore, it's just, this book has some interesting spells, items,and adventure but that being said it has some quality issues such as when it mentions the ravnica campaign it mentions niv-mizzet and adds an r to the end of his name also the stat tables for the creatures. first thing to happen when you get to the Monastery). Will you dare an alternate expedition into the Barrier Peaks to find him? The personal treasure. by Jonray12. Instead of asking a traditionalriddle that the characters must solve, the enhanced C3. As paying her toll.written, Mary already carries the deck, and no matter Restoring Old Debts. The kenku that once Horrid Statues. a new power struggle soon ensues for control of If the characters are successful, the regenerated the monastery. mobility. Swarm of BatsMagic Weapons. (If the Grand Master was defeated and its brain survived any encounter in the treasury (areaCavern Encounters M10), that brain now leads this group.) . Daoine Gloine. It can also Grand Master. Both rings channel the power of teleportation and flight, and wereC4. This restores New Discoveriesto normal any ability scores decreased by the sphinx(see area C2). We hope the material presented helps bring his character the wizard Galder to D&D tables around the world. The golem has advantage on savingthrows against spells and other magical effects. Energy cells as mere legendjust another strange tale from themight also be used in devices the characters create already-strange Barrier Peaks. Steal the highest-valued object from Alternative Entry. brains in jars with new bodies. A suit of Hewards hireling armor (see appendix D). Rumors speak of to enforce.another means of opening the vaulta secret knownonly to the lost inventor. The froghemoth makes two attacks with its same turn, the target takes an extra 7 (2d6) bludgeoningtentacles. . I saw on the frontpage they allowed dmsguild items to be sold there now. The thug has advantage on an attack roll Speed 30 ft., burrow 20 ft.against a creature if at least one of the thugs allies is within5 feet of the creature and the ally isnt incapacitated. Treat all the faces as a swarm of bats.into one of these locked cells. The clockwork kraken makes four tentacle slam attacks.Detect Sentience. A series of odd structures rise from the rock, C2. Is there a specific reason behind the small area of Galder's Tower? the skiff first seen in area C3. If the sphinx is slain, thehow many cards are drawn from it, the complete deck mechanical items that circle around her (functioningreappears magically in her possession at the conclusion as Ioun stones) might all be released. Dexterity check made with thieves tools or tinkers tools Creature. Melee Weapon Attack: +9 to hit, reach 5 ft.,Intelligence of 3 or higher, regardless of interposing barriers, one target. I DM'd this as a one-shot Thanksgiving treat for some of my usual players. Categories: 5e. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. Browse maps from adventures and books. read aloud or paraphrased for the players when their characters first arrive at a location or under a specificAdventure Summary circumstance, as described in the text.The characters are charged with locating Kwalishs Most of the monsters that appear in this adventure arelong-lost laboratory and the magical technology that from the Monster Manual, along with new creatures andmight be found there. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself onCondition Immunities blinded, charmed, deafened, a success. Languages Infernal, telepathy 120 ft. The Compendium Content bundle does not grant access to all the content's options in the rest of the toolset, such as the searchable listings, character builder, or digital sheet. Hit: 2 (1d6 1) bludgeoning damage, or 3 (1d8 1)Spellcasting. While doing so, itSpellcasting. bid farewell to the world of life and light as you leave it 6670 The Barrier Peaks are unstable. Hit: 5 (1d6 + 2) piercing damage. In both cases, the inventor deemed Ultimately, Kwalish might become a patron of sortshis desperate actions as necessary measures to advance to the party, especially if the powered armor is loanedhis research. Ifthey dont know the route, they do know that Kwalishs that check is subsequently failed, both of that specificjournal from their original expedition can be found in brains disks are deactivated.the treasury (area M10). Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. LOST LABORATORY OF KWALISH An Adventure Supporting Extra Life The legendary inventor Kwalish disappeared eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments. Adventure LengthAfter learning that the sarcophagus is one of Kwalishsdesigns, the characters must seek out his lost laboratory This adventure features numerous encounters andfor the means to open itor their friend will sleep challenges that should keep a group entertained forfor eternity. (Perception) check. Ruin of a modern day secret Lab. The Grand Master might have long ago out six levels of the adventures crashed ship: a largefigured out how to activate this gate. The golems weapon attacks are magical. ( When the ooze began to flood the city, It is immune to necrotic and poison damage.the high priests quickly forced these final sacrifices It is immune to exhaustion and the poisonedforward to seal the medusa away.) If questioned about the citys open and override the engine. Hit: 6 (1d6 + 3) piercing damage. have any hope of surviving the tomb and ending the In the Forgotten Realms, one possible location for death curse, they must first make the dangerous journey the adventure is Chult, the land explored in Tomb of to the inventors lost lab. A select few baubles are made of crystal, Glass Piping. floating disks active. Multiattack. 47Stone Golem StirgeLarge construct, unaligned Tiny beast, unalignedArmor Class 17 (natural armor) Armor Class 14 (natural armor)Hit Points 178 (17d10 + 85) Hit Points 2 (1d4)Speed 30 ft. Saving Throws Str +4, Dex +5, Wis +2 Skills Athletics +4, Deception +4 STR DEX CON INT WIS CHA Senses passive Perception 10 18 (+4) 16 (+3) 18 (+4) 13 (+1) 14 (+2) 16 (+3) Languages any two languages Challenge 2 (450 XP) Saving Throws Int +5, Wis +6, Cha +7 Skills Deception +7, Insight +6 Actions Damage Resistances cold; bludgeoning, piercing, and Multiattack. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Also, their file size tends to be smaller than scanned image books. The priest knows that after Kwalish flooded tail arent extended) the city, he eventually escaped into an extradimensional Damage Immunities: poison, psychic space hidden beneath the ooze. FREE SIGN-UP! Melee or Ranged Weapon Attack: +4 to hit, reach5 ft. or range 20/60 ft., one creature. Melee Weapon Attack: +4 to hit, reach 5 ft., one Innate Spellcasting (1/Day). Kwalish might simply have wished to drive away In addition to crafting new options for the encounters the population and seal off the city for his own use.inside the baubles, you can set up each bauble so that Descendants of Daoine Gloines original inhabitants metleaving its extradimensional space requires some sort of on the way to the city (see appendix A) can detail thesevictory condition. Melee Weapon Attack: +8 to hit, reach 5 ft., one target.Multiattack. As with the other brains in jars, this brain can be negotiated with. Hit Points 10 (3d4 + 3) Speed 120 ft.Glass Longsword. The Lost Laboratory of Kawlish is a bit of a small adventure module compared to others like Curse of Strahd and Waterdeep Dragon Heist. Cantrips: chill touch, eldritch blast, mage handUnarmed Strike. Skills Acrobatics +8, Sleight of Hand +8, Stealth +8,Pseudopod. Garret wears a ring of warmth (included Ooze Cube. As such, the along the lines of asking: How can we cross to theCartophile wishes to have it returned at all costs, monastery without paying the toll? Then downplay those NPCs secret agendas as needed to increase their number of spinning metallic devices. Though he does not lower his At the far end of the nave, a throne resembling a cowl, he greets you warmly. Here is a sample of a page from a watermarked title: /gs_flipbook/flip.php?xml=/demo_xml/258047.xml&w=500&h=324, https://watermark.dmsguild.com/pdf_previews/258047-sample.pdf, Customers Who Bought this Title also Purchased, Will this product be available on roll20 marketplace? The monodrone cant be compelled to act Skills Arcana +7, Deception +6, Insight +6, Perception +6, in a manner contrary to its nature or its instructions. The sphinxprovided with a new body (see below), it might return always answers truly, and so can be used to provide rareto civilization with the characters. A character who accepts this offer automatically With a successful DC 15 Charisma (Persuasion)falls under the effect of a high-level geas spell, with check made to negotiate with Kwalish, the gnomeinstructions to report back to Kwalish at least once asks only for a single bit of soul energy from any oneevery three levels, and to return the powered armor character.

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lost laboratory of kwalish maps

lost laboratory of kwalish maps