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Proceed through the Northern Corridor, up the stairs, then into the vent by the locked door. When all is said and done, you'll find yourself enclosed within a small room. Take down the pair of thugs you encounter then continue through the nearby door into the Holding Cells area. Take down Quinn's thugs (make sure to focus on the one with the gun first) to send her fleeing. Before leaving, check the office the Doctor escaped from for an Interview Tape. Free shipping for many products! Luckily, a single guard lurks on the raised walkway, to the left. A resurrected Carrieerr, Batman, will emerge from the ground. During this portion, stay as far away from Bane as you can, that way you can attack his henchmen, while giving you enough time to watch and evade Bane's attacks. There's a guard on the walkway just overhead--grapple onto the railing and sidle along it to the right, close to the ladder leading into the contorl room. Follow the power lines to the room and you have a security barrier to bypasss upstairs.. Find many great new & used options and get the best deals for Funko Pop! Down here is a Riddler Trophy (Botanical Gardens Riddle #20). You can now traverse the water safely. Hack the panel to the left of the door to gain entrance to the Botanical Glasshouse. Drop from the last one, then crouch to sneak up behind the guards and perform a silent takedown. First off, as mentioned, he'll charge toward you often--a simple roll to either side will put you out of harm's way (you can tell he's about to charge when he assumes a runner's starting-block stance). When it comes to engaging a mixed group of armed and unarmed enemies, Its generally a good idea to take on the unarmed opponents first, just to get them out of your way. Take them down then use the Sequencer on the security panel to deactivate the electric fence, allowing you to proceed through the door into the Botanical Glasshouse. This is the most amount of thugs you've fought yet, so make liberal use of your Stun Cape, giving you time to perform the ground-takedown when necessary. Simply follow the path back and use Stealth Takedowns as you encounter each of the three guards (just make sure to wait for the first to turn away before approaching). Take them down then proceed through the main entrance into the Medical Facility. Now you have a catwalk to Batwalk! Climb up the ledges and enter the vent above. With the guards taken care of, turn around and climb a staircase just right of the locked door--sneak up behind the guard talking to the Joker and take him down before entering the nearby vent. That is, glide-kick one when he's isolated, perform a ground takedown, then return to the gargoyles and wait for your next victim. Now, look along the west side of the room for a platform you can grapple to. Batman: Arkham Asylum - Game Guide (Spoiler) Poison Ivy Boss Battle Gameplay Movie, Batman: Arkham Asylum - Game Guide, (Spoiler), Batman vs. Joker Gameplay Movie. A short cut-scene will feature Poison Ivy, however you won't fight her at this moment of the game. As for the enemies themselves, make liberal use of your stun cape, allowing you to perform ground takedowns unfettered, As the battle wages on, more guards will come armed--it's best to try and take on the ones equipped with stun rods first (remember to roll over them when they flash red, then attack from behind), otherwise you'll find yourself taking damage when you try to attack them as part of a group. Select the Batclaw and use it to pull the blocks off the walkway, allowing you to jump across. In the far north region of the cemetery in Arkham North is a Riddler Trophy obscured in the grass (Arkham Island, East Riddle #8). Go to the east end of the room and look at the plaque on the planter. Help would be extremely appreciated! Finally, you can stun enemies by pressing the "Cape Stun" button when nearby; this will render them helpless for several seconds, which can be extremely useful when battling groups of baddies. Proceed through the door within. The Botanical Glasshouse is home to six armed guards, but thankfully the room in lined with gargoyles which helps immensely. You are now above the control room with your target pacing below you. The Titans act like Bane, but with two of them there's much more to think about. After that, we grappled to the gargoyle above and watched the reaction of the goons. After you take down the two Titans you get the completed objective and a chunk of XP, and the Achievement: "Double Trouble" (25 GP) and a new objective: Synthesize an anti-Titan compound. Lock a Batarang on his head knock him down, hopping into the room to perform a Ground Takedown. Nothing can defeat Batmanas long as he's prepared. Focus on him first, then go for the remainders. As the fireworks continue you will pick up your next upgrade - I chose the Sonic Batarang of course since I am completing the Batarang upgrades. You should be able to target the two armed inmates (they're the ones closest to you) and knock them out, giving you a chance to drop down and take them out before turning your attention to the remaining enemies. GrimmBC4L 13 years ago #1. Two guards are being held hostage by a large group of baddies, all of whom are armed to the teeth. With the Operator down, you simply have to kill the remaining three henchmen to free the hostages. Grapple to a gargoyle directly overhead, then across a few more to cross the room. Sorry, but you can't access this content! After meeting with Poison Ivy, you'll want to work your way back to the Arkham Mansion, using your map. However, Bane will also attempt to throw debris at you that he rips from the wall--again, roll just before he tosses it your way to evade. Didn't see that anyone else had posted this, but I'm stuck in the Botanical Gardens in the room where you have to rescue the orderlies from the cages. Do this to stun him, then move in for attacks once he hits the wall. As soon as he's passed by, quickly head right, jumping and climbing when necessary, and hide again before he spins toward you. You'll find that the only exit out of the Control Room is blocked, but worry not, for you can rip the vent grate off overhead revealing a hole you can grapple through. Jump the gap and proceed through the door. Video Walkthrough of Batman Arkham Asylum for the PS3.Difficulty: Normal From the last platform, turn around to face the one you just leapt from to spot another control panel just below--toss a Batarang at it too to clear some more of the poisonous air. You don't want to tip them off to your presence, so you'll want to use stealth to get behind them instead. Return to Aviery and then head back to the Flooded Corridor. After the cutscene, Batman will automatically grapple to a gargoyle in preparation of three approaching enemies. Now repeat this tactic for the rest of them. The first two of which are holed up in each of the nearby guard towers, so at least you know where to find them. Use Detective mode to find the first weak wall on the front side, then run around to the back to find the second inside a small alcove. Upon exiting the vent, sneak up on the nearby guard for a silent takedown. We hope you like platforming, as you'll be doing a lot of it in the Main Sewer Junction. The third time a Titan goes down on one knee you'll be able to approach him and melee attack him for a final takedown. Inside the Production Facility, you'll have to take on two of the Joker's roided-up brutes. After freeing the hostages, check a nearby bench for an Interview Tape. Once you've cleaned out the area, head through the door leading to Arkham East (found, fittingly enough, on the eastern side of the area). Wait for Batman's jet to drop a package into the factory and press the action key to take it. This battle will be split into two parts, however the first part will be much easier. Inside the main hall, head right down the stairs then through the door on the left, into the South Corridor. Try it out on the nearby control box, at the top of the stairs from the electric fence blocking your exit. Gordon will provide you with the Cryptographic Sequencer, allowing you to bypass those darn electric fences finally. Hmm, if you made it to the first vent, where you climb in and it takes you up a floor, the operator should be directly under you once the vent is finished. Crawl inside and kick out the cover at the far end to escape. Now jump the gap and head up the staircase to findthe Scarecrow again? After fleeing the room, venture into the nearby control room (where Quinn was) to find an Interview Tape, then exit back into the Main Cell Block, where Quinn will unlock a door on the opposite side you can continue through, leading to Controlled Access. As for the armed opponents, use your cape to stun them, before battering them into submission. And even then, only for a few seconds, otherwise the resulting explosion will deal heavy damage. "No Ivy. After dropping from the vent, proceed to the cop ahead, who's looking into a room filled with toxic gas. After speaking to Aaron, exit the way you came in by grappling back to the walkway and then into the vents until you're back outside. It's going to be a Line Launcher. Use the Sequencer on the control panel just left of Harley Quinn's window to cut off the electricity in the first of two pools of water. Where can I find Joker's Teeth in Arkham Mansion? The towering scarecrow is a rather frightening sight, but you need not worry about him so long as you can evade his gaze, as shown via the cone of light shining from his eyes. Now proceed through the door, likely to your left (on the eastern side), leading into the East Wing Corridor. With the room cleared, meet up with the doctors by the Morgue on the upper level. The cages in the Aviary don't hold birds -- they hold the victims of another cruel trap set up by The Joker. Talk to the hostage to get a new objective. Listen to Batman's statement concerning his inability of reaching the other side of the abyss. I'm having a little trouble getting to the operator, and any help would be greatly appreciated. Join Hiro, the smallest hero on the biggest a You are Owen MacLeodthe Highlander. Once you've cleared the room, use the Sequencer on the security panel inside that central room, unlocking the two doors on the northern side of the room. Turn around and use your newly acquired toy to get to the other side safely. Follow it by jumping to the side and the mutant should hit the wall. There should be a hole that you used to leave earlier. Follow it to spot Commissioner Gordon being dragged away--chase after him by busting into the ventilation shaft on the left and approaching his slain body after exiting. After landing a solid two punches, get out of there before he recovers and counters. As you make your way out of the Penitentiary, keep your Detective Mode on since maniacs are hiding in every nook and cranny. Continue to stick to the path, following the tobacco down the ramp and up the staircase to a walkway which leads to a group of several inmates by the entrance of the Medical Facility. Speaking of which, if you've unlocked the Inverted Takedown, you may want to hang from the gargoyle just above your kill, ready to grab an enemy as they pass by underneath. Remember to aim directly at the door, not at the surrounding walls. Once you reach the top, use the Line Launcher to cross the gap to the central structure, then climb up a couple ledges to the right, where the Oracle will radio in with your next objective. Hop over the gate-thing and continue along until you reach a tall wall you can grapple up. By Enter this vent and grapple up. The big black bat is back in his darkest adventure yet. The key is to be patient, and don't forget to use some of your advanced weaponry if you have it, such as the Remote Control Batarang or Auto Proximity Detonation, both of which are handy for stunning opponents from afar. Inside you'll find a Riddler Trophy on the table (Arkham Island, East Riddle #3). ALL RIGHTS RESERVED. After the cutscene, three more guards will enter the room. Upon reentering the Main Cell Block, Harley Quinn will send electricity coursing through the ground. In the small building with a security door is a Joker Interview Tape. From the water duct, climb a second fallen support column, then leap to the nearby walkway and continue into the corridor on the left and through the door at the end. Batman: Arkham Asylum Game Guide & Walkthrough by gamepressure.com, Batman: Arkham Asylum Game Guide & Walkthrough. It leads to a wall you can grapple up, into another vent, which will lead you to the top floor of the library. Both have been strung up a pool of electrified water, and it's up to you to save them. Location: While escaping the Intensive Treatment area after the elevator gets trashed, near the end of the climb (before the fight with the thugs). Walk in the front door and look to your left. Fire it at the opposing door to cross the chasm and go through the door. You have several options, dependent on which abilities you've unlocked. Throughout the course of the battle, a couple large ones will appear--these are based on the large thugs you battled earlier, and fighting them is similar--just toss a Batarang during their charge, and they'll shatter upon slamming into the wall. With the final Doctor freed, you'll have to return to the ones back in the Sanatorium. GameSpot may get a commission from retail offers. Basic attacks can be performed with the "Strike" button; pressing it multiple times will create chain-attacks. Also, be sure to check inside the second tower for an Interview Tape. Zoom in on this (Click the RIGHT STICK) and scan it to solve a Riddle (Botanical Gardens Riddle #2). However, it doesn't inflict any damage itself. Absolutely not. Inside the cave, glide to the strip of land below, then grapple into a high vent. Shortly thereafter, you'll jump to a platform that drops under Batman's weight. Obviously you'll have to use your upgraded sequencer. After riding the elevator and watching the cutscene, detonate some explosive gel on the weak wall, left of the window, to reveal a hidden tunnel. Go ahead and escort the police as they drag the Joker through the asylum. Stay away from the light and let the skeletons come to you before engaging them. Unfortunate timing too, as you have a room full of armed thugs to take down. Proceed to your right and open a nearby door. In the Botanical Glasshouse, check out the second level for a removable section of grates over a trench. It shouldn't take too long for you to eliminate them. Once clear, head up the stairs, bust into the small office on the right via the vent for an Interview Tape, then proceed through the large door on the left, leading into the West Wing Corridor. Eventually you'll have to find a door leading to the Glasshouse Generator Room. Upon landing, rescue the convict hanging from the ledge, then activate detective mode and look in the control room below to spot a control panel on the wall. After speaking with Poison Ivy, proceed through the door in the back into the Security Control Room. Battle the three thugs waiting for you, then proceed into the room they emerged from, grab the Interview Tape from the table, then continue through the door and down the stairs. With Chen freed, head back through the hall and follow the blue painted stripe to locate the final Doctor. Now grapple to the high-ledge, just right of their location, then glide-kick the nearest one in the face. Now that you're over the wall, continue through the cave dead-ahead, grappling when necessary to climb the high-walls. If he spots you -- or if you attack him -- the jig is up. -CJayC. Find many great new & used options and get the best deals for Funko Pop Heroes: Batman: Arkham Asylum - Killer Croc #56 at the best online prices at eBay! One of the Henchmen stands next to the lever that would send the Arkham guards to their doom far below. You should be able. Now enter the vent in the southwest corner and use your map to proceed through the Flooded Chamber, to the Botanical's exit. After clearing the room, head into the small control room for a Secrets Map, then proceed through the door on the opposite side of the room. Uh-oh, the Joker's broken-free (what a surprise, huh?). For the first one, follow the walkway to the right and use Detective mode to find a control panel a few meters below the vent you emerged from--toss a Batarang at it to activate it, clearing the poisonous air from the upper levels. You should be able to see it with detective mode on. Follow the prints through the door on the upper level and you'll be treated to a cutscene with the Main Maniac himself. No sweat--hop into the alcove and vent on the left and follow it to a hole in the ceiling that can be grappled up. Wait for one of the monsters to begin moving your way and throw a Batarang at it. So here's the deal: There are three main platforms, and they'll alternatively become electrified in a counter-clockwise one at a time. All you need now is patience; wait for the enemies to separate, then face-kick and ground-takedown them, and quickly return to the rooftop thereafter to remain out of sight. Now venture further up the sewer to find a group of baddies--now's a good time to try using the Batclaw on an opponent. Inside the Cell Block Transfer room, use detective mode to spot several armed guards just around the corner. Got a news tip or want to contact us directly? Consider mining the upper level with Explosive Gel as well. Alright, it's time to give the Batclaw a whirl. Thankfully it's not a major problem, because there's a small hole in the floor. Jump up and shimmy over to the waterfall, then jump onto the ledge in the middle of the room. Take a break for a bit, maybe do challenge mode. Another bench at the east end of the Statue Corridor has a Poison Ivy Interview Tape on it (Botanical Gardens Riddle #9). You'll have to use the Line Launcher for the second time to get to the other side. Inside you'll have to take on a small gang of enemies before exiting out the other side into Arkham East proper. Once they are on the ground, hit them with a ground takedown to make sure they stay down. As they run at you, perform counters or just melee attack them before they can leap onto your back. Batman: Arkham Asylum - Botanical Gardens - Finding Ivy | WikiGameGuides 20,245 views Sep 17, 2009 66 Dislike Share Save WikiGameGuides 364K subscribers http://nextgenwalkthroughs.com/Batman.. Yea, I got up to the ledge through the vent, but can't seem to get past there; the guards usually have their attention to where I would need to glide down to sneak around to the left, but I can't seem to get past them. Now head to the opposite side of the walkway and glide from it to a platform ahead, then jump across a couple more. As it turns out, your path to the Botanical Gardens is rife with crazies. Yeah, you died, huh? Exit the vent at the other end and turn on Detective Mode to see the breakable wall just past the fallen column. Once inside the corridor, follow it through a normal-sized door on the left to proceed into Arkham North. After killing the group, approach the Batmobile and interact with it to obtain the Explosive Gel. As you exit the cave, follow the building on the right around the corner and grapple over the wall, just beware that four baddies will try and stop you from doing so. Use Detective Mode to scan the safe embedded in the northern wall to isolate the forensic trial. Try to destory all the tanks in the room during the battle or you will have to destroy them afterwards to get your prize! Now follow your map to exit into Arkham West, then from there, head through the abandoned tunnel the Botanical Gardens in Arkham East. Batman: Arkham Asylum Walkthrough - Batman Arkham-Asylum 139 Your new objective is to destroy the production of the TITAN Formula that's happening in Botnical Gardens. Start moving forward, however you'll soon notice that Poison Ivy's roots have blocked the main path. You may now approach a large cap. Did you try clicking Retry? Although you'll initially battle them like Bane before--that is, quick-toss a Batarang at them while they charge at you, then dodge out of the way and punch them when they hit the wall--there's a new technique you can use. No. After exiting, blow your way through a weak wall and continue through the door into the Abandoned Chamber. Instead, employ some stealth Batman action and take them out from behind with a silent takedown to avoid alerting the others. With the second fan activated, glide to the low platform ahead (the one with the ladder). This will be the move you use most often. Now that you're on the top floor of the library, toss a Batarang at the cable holding the chandelier to cause it to drop through the 2nd level floor, allowing you to follow it down to save the hostages by interacting with the present. Andre Segers This will clear the room of poison once and for all, freeing Doctor Kellerman. Start off by performing a surprise attack on the nearest guard (screenshot #1). However, if you really want to take them down, simply use the glide-kick and grappling to a gargoyle-to-a-gargoyle strategy that we've outlined before. Batman will hop on his back and grapple his head, turning him into a blind, damage-inflicting machine.

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arkham asylum how to get out of botanical gardens

arkham asylum how to get out of botanical gardens